dannyarends.nl

Project: Game development

One of my longest hobbies, computer games and how 2D / 3D rendering engines work inspired me to create my own C++ 2D/3D engine for games and simulations.

ScreenshotScreenshotScreenshotScreenshot

Why

The idea was to create an MMORPG with a life-science background, first it started out as a training exercise in programming. But along the way the project grew and grew and soon i ended up with a basic client and server model supporting ~200 users online. Later on it occurred to me that it would perhaps be possible to have client-code open-source to see if people are interested in developing it further. Thats why i put the code on Github and made a small presentation to show the idea behind the game.

Implementation

This idea led to the development of a server (storing information about clients) in charge of managing and monitoring the game. The server is at the moment composed of the following parts:
Server status
- Basic file I/O
- Monitor & accept incoming connections
- Creating new users
- Managing user movement
- Managing user chat
- Object collision
- First 'AI'
Client status
- Basic file I/O
- Create accounts on server
- Log into the game world
- Viewing the World in 3D
- Movement
- Chat with other players
- View other players movement
- Camera movement in 3D
- Basic object interaction
More information will become available, check out the screen shotsection to get an impression of the game and its current stageof development


Last modified: 09 May 2013, 12:38 | Edit

Contact

Dr. Danny Arends
Lebenswissenschaftliche Fakultät
Albrecht Daniel Thaer-Institut
Humboldt-Universität zu Berlin

Invalidenstraße 42
10115 Berlin
Germany

www:
Tel: +49 30 2093 6086
Email: Danny.Arends@Gmail.com


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